the Ashen Coast
Terrain: a coast of grey ash that hardens into new land each spring.
Danger: unstable formations left by a forgotten war.
World forge
A complete world seed in one click: three regions, five factions, one central conflict and three legends that characters will argue about.
Terrain: a coast of grey ash that hardens into new land each spring.
Danger: unstable formations left by a forgotten war.
Terrain: a salt flat that reflects a sky with two moons.
Danger: a fog that erases the memory of the road behind you.
Terrain: a marsh where every reflection is slightly wrong.
Danger: spirit beasts that mimic human voices.
Seat: a shipwreck held together by talismans.
Agenda: To to erase a name from every official record.
Seat: a library carved inside a petrified tree.
Agenda: To to start a war and end it in the same season.
Seat: a palace that floats one handspan above the lake.
Agenda: To to control every river crossing on the southern road.
Seat: a library carved inside a petrified tree.
Agenda: To to control every river crossing on the southern road.
Seat: a fortress cut into a living cliff.
Agenda: To to prove that the sleeping god can be woken safely.
The only bridge across the Cinnabar Wastes has collapsed, cutting off a city of two hundred thousand from its grain supply.
They say the ghost of a general still drills his army in the fog, and deserters are the only ones who can see them.
They say the river used to flow upward, until a farmer asked it politely to stop.
They say the first sword was forged from a promise, and that it still cuts whoever breaks one.